This setting controls whether or not going on IVA will change the method of control from the original root part to the part currently being viewed.Unless disabled, kerbals on EVA will automatically use their jetpack to rotate themselves to match the orientation of the camera.does not require holding down a button to move the camera) by double clicking the right mouse button. When enabled, the rotation of the camera can be locked (i.e.High-temperature parts will be highlighted when this setting is enabled.Temperature gauges are enabled at the start of each flight.Toggles between showing contract deadlines as the amount of time remaining, or as a future date.Controls whether to display global times based on Kerbin's cycle (6 hr day, 426 d years), or regular Earth time, with 24 hr days and 365 d years.Option to remove the Kerbals walking around in the VAB and the SPH.This option controls whether or not waypoints will appear over vehicles nearby the one you are currently piloting.Reset Settings: Reset the settings to their original values.Cancel: Resets the settings and closes the settings menu.Revert: Resets the settings, but keeps the settings menu opened.Apply: Applies the settings, but keeps the settings menu opened.Accept: Applies the settings and closes the settings menu.To resolve this, you will need to disable some of the window manager's key bindings: Go to Settings > Window Manager Tweaks >Accessibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the ⎇ Alt isn't trapped by the window manager.Explanation of the five bottom left buttons: This is a ill-conceived "usability" feature that is on by default. In XFCE/Xubuntu, the Alt key can be used to change the window size and position. ↑ Linux versions 1.0.5 and earlier used the ⎇ Alt as the modifier key.As PDF – Controls of version 1.2.2 as one single paged PDF (dead link).As PDF – Controls of version 0.18.0 as one single paged PDF (dead link).As XLSX – Controls of version 0.22.0 as Excel Spreadsheet (dead link).As PDF – Controls of version 0.22.0 as one single paged PDF (dead link).Toggle Symmetry Method between mirror or radialĭisable surface attach/exclusively use node attach In Rotate mode: Toggle between absolute or relative rotation In Offset mode: Toggle between absolute or load centered offset In Place mode: Toggle Symmetry between vessel or parent part Jump to different directions when on ladders Pitch adjustment (up) / Translate backwards Pitch adjustment (down) / Translate forward Open multiple info windows for fuel transfer (right-click on two fuel tanks) Lock current stage (very useful before you accidentally hit the spacebar) Toggle camera view (auto/free/orbital/chase)įorced time warp increase (Physical time warp)įorced time warp decrease (Physical time warp) Load saved game state dialogue box (hidden feature, looks in KSP/saves/scenarios/) Toggle ship labels - this includes docking target/distance indicators Key Bindings for QWERTY keyboard layout Key Using this, in combination with lock staging Mod+ L, will help avoid mishaps due to operator error. Now you've completed your contract, and haven't wasted any useful stages. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later). This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with X, move the engine to be tested to the next stage, then activate the engine through staging. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. This will prevent accidental engine activation from a mistyped key. It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed. For example, Macs and some Linux devices such as ThinkPad, require Fn+ F5. Some keyboards also require to press a Fn key to access some special keys like F5. The key combinations in brackets show an example of the respective operating system's key combination: just swap Mod with the operating system's designated modifier. Īs an example, Mod+ L locks the current stage. Right-Shift+ L) Don't confuse this with Left-Shift, which will fire your engines! KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. "MODIFIER_KEY" section of the settings.cfg file): In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the
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